Onrush is unlike any other racing video game you might have played, which is both its greatest strength and toughest struggle.
Onrush is a tough video gameplay to characterise. Should you take a peek at it, then you will likely come away thinking it is a racing video game, what with all of the cars speeding in precisely the exact same direction. That isn’t exactly what Onrush is. In reality, there’s little here that looks like anything you would typically associate with rushing games.
The initial mode I attempted was Overdrive. Here, the target is to achieve a goal score for a team. All you do leads to a group score. Ramming different automobiles, doing tricks off a ramp in addition to using and keeping up boost. These very same actions build your meter, and that, when filled up, enables you to unleash an ultimate skill which fluctuates depending on your preferred vehicle.
Vehicles in Onrush are divided into eight courses. These are not based on motor fuel or power efficiency, rather than chassis profile and skills.
The Titan’s capability releases little hurdles that slow down enemy cars whenever they strike them. On the other end of this is your Blade, one of 2 bicycles. It is incredibly light and brittle, and functions best in manners where you are rewarded for pace over aggression. The Blade’s greatest shoots a path behind it for a couple moments that floats over anything caught inside.
All skills also offer each vehicle a huge speed increase that lasts for the length, which helps with takedowns, particularly from the trunk.
Just stopping there could have made Overdrive interesting . 12 vehicles (6v6) with skills and a goal of taking other cars down looks like a good pitch. But there is more to it.
Like the programmers of Titanfall and MOBAs earlier I envision Codemasters also realised adding in creeps, known as fodder at Onrush, will help preserve a specific speed. They do, and they are also great at easing unskilled and new players right into it, and of course those not wanting to top the scoreboard.
Taking out fodder automobiles increases a group score and fills your meter up, like taking out individual players. It is possible to easily only concentrate on taking down fodder (they are largely defenceless) while preventing real players till you are able to unleash your own ability.
You are always aiming to the back end of a vehicle, constantly lining up a hop. The further fodder get removed, the further will predominate in their own place.
Even human gamers are just really removed from the plank for mere moments before they are back in. Matches load quite quickly, also, and you are usually not far from your following round. It will help give it that the’only one more rounded’ feel.